Enum BetterEvents.CreatureState
The multiple states a creature could be in
Namespace: Wully.Events
Assembly: !BetterMods.dll
Syntax
public enum CreatureState
Fields
| Name | Description |
|---|---|
| Alive | |
| Dead | |
| Destabilized | |
| Dismembered | |
| Falling | |
| Fullhealth | |
| Grounded | |
| Injured | |
| IsArmed | |
| IsAttacking | |
| IsAttackingWithBow | |
| IsAttackingWithCast | |
| IsAttackingWithMelee | |
| IsBeingChoked | |
| IsBeingElectrocuted | |
| IsDrawingWeapon | |
| IsDying | |
| IsGrabbed | |
| IsGrabbedWithTelekinesis | |
| IsStaggered | |
| IsTargetingNPC | |
| IsTargetingPlayer | |
| IsTargetingWeapon | |
| IsUnarmed | |
| LayingOnGround | |
| NotGrounded | |
| Stabilized |